I will put all my inktober drawings in this post. Since I’m on a No Man’s Sky kick, they will be themed after the game. I’ll do sketches in erasable colour pencil in a suitable colour and ink with a bamboo Zenzdi fountain pen and ink that my hubby gifted me.
The prompts for each day come from the official creator of the inktober idea (one ink drawing a day in October), @JakeParker.
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Day 1: poisonous
A small collection of flora that exists on the “toxic” biome of No Man’s Sky planet. Sketch done in light green colour pencil.
Day 2: tranquil
An underwater view. Sketched in light blue. I didn’t shade the water out of fear of messing up. I also positioned the drawing too close to the right edge.
Day 3: roasted
Some flora from a “hot” biome. Sketch in red. This time, I drew quite a broad frame around the page before I started and I really like how it looks. I hatched the clouds, but I think you could mistake them for the sky.
Day 4: spell
No Man’s Sky is a sci-fi game, so there’s no “magic”. However, some things in it are magical, like a monolith – great alien structures that reveal some history of the species as well as teaching you one Atlas word – launch some sort of firework into the sky when you are done with it.
Day 5: chicken
I chose one of the really large sentinel walkers, rather then an animal that looks like a chicken. These robots are quite intimidating in the game. I misjudged the proportion a bit but then decided to include its feet anyway, popping out of the frame. They are orange, so the sketch is also orange.
Day 6: drooling
These monstrosities definitely drool. I like how the flower is just in front of it. “For me?!” XD
Day 7: exhausted
Thanks to the latest update, we can sit down and have a rest.
Day 8: star
The interior of the space anomaly, which looks like they are simulating a star. Had some issues with the top circles.
Day 9: precious
Artemis. Something less crowded, since I had a busy day.
Day 10: flowing
The closest thing to flowing water – a portal.
Day 11: cruel
Sentinel drones, always interrupting.
Day 12: whale
A crashed freighter. They’re still impressive.
Day 13: guarded
A depot of valuable resources.
Day 14: clock
A countdown to 16.
Day 15: weak
Day 16: angular
Glass trees on a glass world.
Day 17: swollen
Absolute unit. Friendly.
Day 18: bottle
Plant in a bottle. Could it survive outside?
Day 19: scorched
More fauna from a scorched biome.
Day 20: breakable
Day 21: drain
Using the pulse drive to get to another planet.
Day 22: expensive
An exotic ship, which would cost a lot.
Day 23: muddy
Rocks sitting in mud. There isn’t any flowing water in the game though.
Day 24: chop
My multi-tool at the time. It’s (mostly) for mining and chopping trees.
Day 25: prickly
A very large, but harmless alien.
Day 26: stretch
A portal opening. Reminds me of something…
Day 27: thunder
The mid-range exploration vehicle.
Day 28: gift
A knowledge stone. It will teach you one word.
Day 29: double
My ship and a similar one landed side by side.
Day 30: jolt
Our friend NULL. They look different to other travellers.
Day 31: slice
I have not yet finished this one. :/